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Guillaume Levieux
Membre associé
Office: 33.1.28B
2025 Articles de revue Maria, M.; Guionnière, S.; Dacquay, N.; Guillaume, V.; Larroque, V.; Lardé, J.; Naimi, Y.; Piquemal, J-P.; Levieux, G.; Lagarde, N.; Mérillou, S. and Montes, M. VTX: Real-time high-performance molecular structure and dynamics visualization software . In Bioinformatics : btaf295, 2025. doi www 2023 2022 Articles de revue Articles de conférence Constant, T. and Levieux, G. Automated Evaluation of the Game Experience based on Game Dynamics and Motives for Play . In CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play , pages 113-119, ACM , Bremen, Germany, 2022. doi www Maria, M.; Guionnière, S.; Dacquay, N.; Na"imi, Y.; Piquemal, J-P.; Levieux, G. and Montes, M. VTX: High-performance molecular structure and dynamics visualization software . In 8th chemoinformatics Strasbourg summer school , Strasbourg, France, 2022. www Boige, R.; Audebert, N.; Rambour, C. and Levieux, G. Now you see me: finding the right observation space to learn diverse behaviours by reinforcement in games . In Conférence sur l'Apprentissage automatique (CAp) , Vannes, France, 2022. www Rao Fernandes, W. and Levieux, G. Difficulty Pacing Impact on Player Motivation . In Entertainment Computing -- ICEC 2022. ICEC 2022 , pages 140-153, Springer International Publishing , Bremen, France, Lecture Notes in Computer Science 13477, 2022. doi www Rapports 2021 2019 Articles de conférence Constant, T. T.C.C. and Levieux, G. Dynamic Difficulty Adjustment Impact on Players' Confidence . In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems , pages 1-12, ACM Press , Glasgow, United Kingdom, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems , 2019. doi www Rao Fernandes, W. and Levieux, G. $delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points . In Lecture Notes in Computer Science , pages 158-171, Springer International Publishing , Arequipa, Peru, Entertainment Computing and Serious Games LNCS-11863, 2019. doi www 2017 Articles de conférence Constant, T. T.C.C.; Levieux, G.; Buendia, A. and Natkin, S. From Objective to Subjective Difficulty Evaluation in Video Games . In Lecture Notes in Computer Science book series (LNCS, volume 10514) , pages 107-127, Springer International Publishing , Bombay, India, Human-Computer Interaction - INTERACT 2017 LNCS-10514, 2017. doi www Allart, T.; Levieux, G.; Pierfitte, M.; Guilloux, A. and Natkin, S. Difficulty influence on motivation over time in video games using survival analysis . In FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games , ACM Press , Hyannis, United States, 2017. doi www 2016 Articles de conférence Mader, S.; Levieux, G. and Natkin, S. A Game Design Method for Therapeutic Games . In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) , pages 1-8, IEEE , Barcelona, Spain, 2016. doi www Allart, T.; Levieux, G.; Pierfitte, M.; Guilloux, A. and Natkin, S. Design influence on player retention: A method based on time varying survival analysis . In 2016 IEEE Conference on Computational Intelligence and Games (CIG) , pages 1-8, IEEE , Santorini, Greece, 2016. doi www 2015 Articles de conférence Levieux, G. and Montes, M. Towards Real-Time Interactive Visualization Modes of Molecular Surfaces: Examples with Udock . In IEEE VR 2015 workshop on Virtual and Augmented Reality dedicated to Molecular Science (VARMS) , IEEE , Arles, France, 2015. doi www Chauvin, S.; Levieux, G.; Donnart, J-Y. and Natkin, S. Making sense of emergent narratives: An architecture supporting player-triggered narrative processes . In 2015 IEEE Conference on Computational Intelligence and Games (CIG) , pages 91-98, IEEE , Tainan, France, 2015. doi www 2014 Articles de revue Villasante-Marcos, V.; Finizola, A.; Abella, R.; Barde-Cabusson, S.; Blanco, M. J.; Brenes, B.; Cabrera, V.; Casas, B.; de Agust'in, P.; Di Gangi, F.; Dom'inguez, I.; Garc'ia, O.; Gomis, A.; Guzm'an, J.; Iribarren, I.; Levieux, G.; L'opez, C.; Luengo-Oroz, N.; Mart'in, I.; Moreno, M.; Meletlidis, S.; Morin, J.; Moure, D.; Pereda, J.; Ricci, T.; Romero, E.; Sch"utze, C.; Suski-Ricci, B.; Torres, P. and Trigo, P. Hydrothermal system of Central Tenerife Volcanic Complex, Canary Islands (Spain), inferred from self-potential measurements . In Journal of Volcanology and Geothermal Research , 272: 59-77, 2014. doi www Articles de conférence Levieux, G.; Tiger, G.; Mader, S.; Zagury, J-F. c.; Natkin, S. and Montes, M. Udock, the interactive docking entertainment system . In Faraday Discussions , pages 425-441, Nottingham, France, 2014. www Pillias, C.; Robert-Bouchard, R. and Levieux, G. Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes . In Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014) , pages 3163-3166, ACM , Toronto, Canada, 2014. doi www Chauvin, S.; Levieux, G.; Donnart, J-Y. and Natkin, S. An Out-of-Character Approach to Emergent Game Narratives . In Proceedings of the 9th International Conference on the Foundations of Digital Games , pages 0-0, Ft Lauderdale, France, 2014. www 2012 Articles de conférence Mader, S.; Natkin, S. and Levieux, G. How to Analyse Therapeutic Games: The Player / Game / Therapy Model . In Lecture Notes in Computer Science , pages 193-206, Springer , Bremen, Germany, Lecture Notes in Computer Science LNCS-7522, 2012. doi www Levieux, G.; Natkin, S. and Topol, A. Out of Context Augmented Navfields: Designing Crowd Choreographies . In Lecture Notes in Computer Science , pages 326-332, Springer , Bremen, Germany, Entertainment Computing - ICEC 2012 LNCS-7522, 2012. doi www 2011 Articles de revue Articles de conférence 2010 2009 2007