Interaction and game design

The ILJ team studies human-machine interaction questions originated by the digitization of autotelic activities such as play or reading, with a multidisciplinary approach (computer science, psychology, arts, design). Current studies include difficulty modeling in games, methodologies of inclusive game design, fluid interaction for the visualization of large digital libraries, sonification in mixed reality and AI for games. The team often works in partnership with companies in the field and is also in charge of the National School of Interactive Games and Media (Cnam-Enjmin).

Publications

2020

Articles de revue

  1. Gal, V.; Banerjee, S. and Rad, D. V. Investigation of Emotion Instances and Class Analysis from Physiological Sensors by Unsupervised Hybrid EMDeep Model. In Journal of Intelligent and Fuzzy Systems, 38 (5): 5999-6017, 2020. www 

Articles de conférence

  1. Rochat, Y. and Mader, S. Swiss Video Game History and the Smaky Era: Bootstrapping a Platform Archaeology Stud. In DiGRA '20 -- Proceedings of the 2020 DiGRA International Conference: Play Everywhere, Tampere, Finland, 2020. www 
  1. Bouchara, T. B. and Montes, M. Immersive sonification of protein surface. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 380-383, IEEE, Atlanta, France, 2020. doi  www 

2019

Articles de conférence

  1. Rao Fernandes, W. and Levieux, G. $delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points. In ICEC - International Conférence on Entertainment Computing, pages 158-171, Springer Link, Arequipa, Peru, 2019. doi  www 
  1. Constant, T. T.C.C. and Levieux, G. Dynamic Difficulty Adjustment Impact on Players' Confidence. In The 2019 CHI Conference, pages 1-12, ACM Press, Glasgow, United Kingdom, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems , 2019. doi  www 

2017

Articles de conférence

  1. Constant, T. T.C.C.; Levieux, G.; Buendia, A. and Natkin, S. From Objective to Subjective Difficulty Evaluation in Video Games. In 16th IFIP Conference on Human-Computer Interaction (INTERACT), pages 107-127, Springer International Publishing, Bombay, India, Human-Computer Interaction - INTERACT 2017 LNCS-10514, 2017. doi  www 
  1. Mubarak, O.; Cubaud, P.; Bihanic, D. and Bianchini, , S. Designing Collaborative Co-Located Interaction for an Artistic Installation. In INTERACT 2017: 16th IFIP TC 13 International Conference, pages 223-231, Springer International Publishing, Mumbai, India, Human-Computer Interaction - INTERACT 2017 LNCS-10513, 2017. doi  www 
  1. Allart, T.; Levieux, G.; Pierfitte, M.; Guilloux, A. and Natkin, S. Difficulty influence on motivation over time in video games using survival analysis. In FDG - Foundation of Digital Games, ACM Press, Hyannis, United States, 2017. doi  www 

Communications

Publications

2020

Articles de conférence

  1. Mader, S.; Rochat, Y. and Goudjil, R. The Swiss Pong: Bong. In DiGRA 2020 Game Historiography Workshop, Tampere, Finland, 2020. www 
  1. Bara, T-G.; Guilbert, A. and Bouchara, T. B. A new step to optimize sound localization adaptation through the use of vision. In AES International Conference on Audio for Virtual and Augmented Reality, AES, Seatle, United States, 2020. www 

2019

Articles de conférence

  1. Moreira, J.; Gros, L.; Nicol, R.; Viaud-Delmon, I.; Prado, C. Le and Natkin, S. Binaural sound rendering improves immersion in a daily usage of a smartphone video game. In EAA Spatial Audio Signal Processing Symposium, pages 79-84, Paris, France, 2019. doi  www 
  1. Cécile Le, P. Massilia, carnet de bord. In International Symposium on Computer Music Multidisciplinary Research (CMMR), Marseille, France, 2019. www 
  1. Bouchara, T.; Bara, T-G.; Weiss, P-L. and Guilbert, A. Influence of vision on short-term sound localization training with non-individualized HRTF. In EAA Spatial Audio Signal Processing Symposium, pages 55-60, Paris, France, 2019. doi  www 

2018

Articles de conférence

  1. Mader, S. A post mortem of my Game Design Research. In Games as Research Symposium, Montréal, Canada, 2018. www 

2017

Articles de conférence

  1. Mubarak, O.; Bihanic, D.; Cubaud, P. and Bianchini, S. Art installations: a study of the topology of collective co-located interactions. In Proceedings of the 8th International Conference on Digital Arts, pages 23-30, Macau, China, 2017. doi  www 

Softwares and patents

Publications

Ongoing projects

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