Cécile le Prado
Professeur associé
Équipe : Interactivité pour lire et jouer
Site web : http://cedric.cnam.fr/~lepradoc
Bureau : 35.1.50
2019
Chapitres d'ouvrage
- Oeuvres ouvertes et disparition. In Les temps multiples des arts contemporains, Hermann, 2019. www
Articles de conférence
- Binaural sound rendering improves immersion in a daily usage of a smartphone video game. In EAA Spatial Audio Signal Processing Symposium, pages 79-84, Paris, France, 2019. doi www
- Massilia, carnet de bord. In International Symposium on Computer Music Multidisciplinary Research (CMMR), Marseille, France, 2019. www
2018
Articles de conférence
- Analyse des jeux pervasifs multi-joueurs en milieu urbain. In HYPERURBAIN 6/Art et Ville Post-Numérique, Chambéry, France, Art et Ville Post-Numérique (HyperUrbain.6) , 2018. www
2014
Articles de conférence
- Design process for interactive sound installations: the designer, the interactor and the system. In SMC/ICMC, pages xxx, ATHENS, Greece, 2014. www
Divers
2013
Articles de conférence
- Villes virtuelles et parcours sonores. In HyperUrbain.4 : Mobilit? et Parcours Hybrides, pages x, Valenciennes, France, 2013. www
Divers
- THE LISTENING WALKER. , Poster. www
Thèses et habilitations
2011
Articles de conférence
- Sound in Virtual Cities, the TerraDynamica Project. In International Conference Digital Audio Effects (DAFx), Versatile Sound Models for Interaction in Audio-Graphic Virtual EnvironmentsWorkshop, Paris, France, 2011. www
- Sound in COLLADA. In ICEC'11 Proceedings of the 10th international conference on Entertainment Computing, pages 235-246, Vancouver, Canada, 2011. doi www
2010
Articles de conférence
- A Sound Engine for Virtual Cities. In 9th International Conference on Entertainment Computing (ICEC), pages 443-445, Springer, Seoul, South Korea, Entertainment Computing - ICEC 2010 LNCS-6243, 2010. doi www
2009
Articles de conférence
- Experimenting with Sound Immersion in an Arts and Crafts Museum. In ICEC 09, 8th Int. Conf. on Entertainment Computing, pages 173-178, Paris, France, 2009. www
2007
Articles de conférence
- New type of auditory progress bar: exploration, design and evaluation. In HCI'07, 12th Int. Conf. on Human Computer Interaction, Beijing, China, pages 868-877, X, France, LNCS 4555, 2007. www
- LISTEN LISBOA: Scripting Languages for Interactive Musical Installations. In SMC'07, Fourth Sound and Music Conf., Lefkada, Greece, pages 50-56, X, France, 2007. www
2006
Articles de conférence
- A Game Audio Technology Overview. In SMC'06, Third Sound and music computing Conf., Marseille, pages 5, X, France, 2006. www
- Sound and music design for games and interactive media - Studio report. In Sound Music Computing, Marseille, France, 2006. www
- SOUND AND MUSIC DESIGN FOR GAMES AND INTERACTIVE. In SMC'06, Third Sound and music computing Conf., Marseille, pages 4, X, France, 2006. www
2002
Articles de conférence
- Processes and tools for sound design in computer games. In ICMC'02 International Computer Music Conference, Goetborg, Suede, X, France, 2002. www
- Quelques aspects de l'économie du jeu vidéo. In Journées d'études ''jeu et socialisation'', Eclos des télécommuniactions, paris, décembre 2002, X, France, 2002. www
- Writing for video games. In VRIC 2002, Laval FRance, X, France, 2002. www
Rapports
- Processes and tools used for the sound design of computer games. Technical Report CEDRIC-02-326, CEDRIC Lab/CNAM, 2002.
2001
Chapitres d'ouvrage
- Sound installation and Spacialization. In Sound installation and Spacialization, 2001. www